![]() ![]() I would be more concerned with building cards that have better synergy with my class & my board then optimizing my deck around building better health for the crypt alone. Could it in theory save my ass a few times? Sure, but in most cases it's a diffrence of surviving 1-2 more mob rounds at most, or in the case of the boss, one more auto. In most other points in the game, the main diffrence of having an extra say 100-200 health isn't going to be massive as far as I'm concerned. (At which point you've hopefully reached soft infinite, and really shouldn't be concerned about health all that much either) In the case of health, the change in terms of having 1-2 extra cards that spawn monsters without souls isn't going to make a huge diffrence unless you're hitting 20-30+ loops. These spawn one wooden warrior every two days. River synergies with Mountains and meadows The other changes - the. ![]() You're also going to need to construct new buildings in your camp and to give you an idea of what buildings. A Village For every 10 forest or thicket tiles you place, an a village tile will appear. The winner of the huge automobile Demolition Derby will get the largest cheque of the day. Is 7% evasion better then 4 defence and say 12% attack speed? In most cases, I would probally say so, but I won't be too stressed about it either way. updated Completing Expeditions is only one part of Loop Hero's gameplay. To be quite honest, most stats aren't that important on a micro level is what I've learned going through a few runs of Act 4, and something like 50 hours in the game. But what I'm saying is that ultimatly speaking max HP as a stat isn't as comparitivly important to be worried about on a micro level. These are the best tile combos or synergies in Loop Hero that we’ve found so far, we will keep updating this with better combos as and when they’re available. ago Not mine, but its a copypast of u/ Yggdrasil Burnes comment on Steam. I'm not saying heath isn't important, it very much is. ![]()
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